Unreal Engine 4 (UE4) How to move (translate) a mesh from a blueprint caused by an input and using add actor local offset and make vector nodes. In the events graph of the blueprint, create a reference to the mesh in the blueprint that will be moved by right clicking in the events graph and selecting the mesh component, or by ctrl dragging the. How do you create your first playable level inside Unreal Engine 4? As a beginner, you want to get started with a game engine/level editor as quickly as possible and build something you can play in. For this you need to know what objects or actors (as they are called in UE4) that are required to be.
Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign up#pragma once |
#include'GameFramework/Actor.h' |
#include'MoveDelegate.h' |
#include'MovePluginActor.generated.h' |
/** |
* Placeable Actor Example that receives Move input, |
* override any delegate functions to receive notifications. |
* Calling super is not necessary. |
* |
* NB: This is just an example actor, use the MovePlayerController for own |
* classes. |
* Copy implementations to receive same functionality in a different class. |
*/ |
UCLASS() |
class AMovePluginActor : public AActor, public MoveDelegate //Multiple Inheritance, add MoveDelegate inheritance to inherit all delegate functionality |
{ |
GENERATED_UCLASS_BODY() |
/** |
* We Override every delegate function to forward them to blueprint events, |
* but if you're extending C++ class yourself you can override just the ones |
* you are interested in. |
*/ |
virtualvoidEventMovePluggedIn() OVERRIDE; |
virtualvoidEventMoveUnplugged() OVERRIDE; |
virtualvoidEventMoveControllerEnabled(int32 controller) OVERRIDE; |
virtualvoidEventMoveControllerDisabled(int32 controller) OVERRIDE; |
virtualvoidEventMoveDocked(int32 controller) OVERRIDE; |
virtualvoidEventMoveUndocked(int32 controller) OVERRIDE; |
virtualvoidEventMoveAnyButtonPressed(int32 controller) OVERRIDE; |
virtualvoidEventMoveB1Pressed(int32 controller) OVERRIDE; |
virtualvoidEventMoveB1Released(int32 controller) OVERRIDE; |
virtualvoidEventMoveB2Pressed(int32 controller) OVERRIDE; |
virtualvoidEventMoveB2Released(int32 controller) OVERRIDE; |
virtualvoidEventMoveB3Pressed(int32 controller) OVERRIDE; |
virtualvoidEventMoveB3Released(int32 controller) OVERRIDE; |
virtualvoidEventMoveB4Pressed(int32 controller) OVERRIDE; |
virtualvoidEventMoveB4Released(int32 controller) OVERRIDE; |
virtualvoidEventMoveTriggerPressed(int32 controller) OVERRIDE; |
virtualvoidEventMoveTriggerReleased(int32 controller) OVERRIDE; |
virtualvoidEventMoveTriggerChanged(int32 controller, float value) OVERRIDE; |
virtualvoidEventMoveStartPressed(int32 controller) OVERRIDE; |
virtualvoidEventMoveStartReleased(int32 controller) OVERRIDE; |
virtualvoidEventMoveControllerMoved(int32 controller, |
FVector position, FVector velocity, FVector acceleration, |
FRotator rotation) OVERRIDE; |
//Define blueprint events |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMovePluggedIn(); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveUnplugged(); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveControllerEnabled(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveControllerDisabled(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveDocked(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveUndocked(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveAnyButtonPressed(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveB1Pressed(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveB1Released(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveB2Pressed(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveB2Released(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveB3Pressed(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveB3Released(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveB4Pressed(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveB4Released(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveTriggerPressed(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveTriggerReleased(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveTriggerChanged(int32 controller, float value); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveStartPressed(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveStartReleased(int32 controller); |
UFUNCTION(BlueprintImplementableEvent, Category = MoveEvents) |
voidMoveControllerMoved(int32 controller, |
FVector position, FVector velocity, FVector acceleration, |
FRotator rotation); |
//Callable Blueprint functions |
/** Check if the Move is available/plugged in.*/ |
UFUNCTION(BlueprintCallable, Category = MoveFunctions) |
boolMoveIsAvailable(); |
/** Poll for latest data. Returns false if data is unavailable.*/ |
UFUNCTION(BlueprintCallable, Category = MoveFunctions) |
boolMoveGetLatestData(int32 controller, FVector& position, FVector& velocity, FVector& acceleration, FRotator& rotation, |
FVector2D& joystick, int32& buttons, float& trigger, bool& docked); |
/** Poll for historical data. Valid index is 0-9. Returns false if data is unavailable.*/ |
UFUNCTION(BlueprintCallable, Category = MoveFunctions) |
boolMoveGetHistoricalData(int32 controller, int32 historyIndex, FVector& position, FVector& velocity, FVector& acceleration, FRotator& rotation, |
FVector2D& joystick, int32& buttons, float& trigger, bool& docked); |
//Required for delegate to function |
virtualvoidBeginPlay() OVERRIDE; |
virtualvoidTick(float DeltaTime) OVERRIDE; |
}; |
Copy lines Copy permalink
It happened suddenly. I have not installed anything new on my PC.
I restarted it and then my mouse seems not to work.
The cursor was in the middle of the screen and it was invisible.
I was not able to see it or move it. I was able to click.
I plugged in another mouse. The cursor appeared and I was able to see and move it using new mouse.
Using old mouse I am still able to click but not to move.
How to make this mouse work?
7 Answers
It sounds like this mouse may have broken. The best way to tell is to plug up the old mouse up to a different computer to see if it has issues on that one as well. If it works fine on a different computer than this would mean you're having driver issues with that mouse on the first PC.
If it's a special type of mouse try and re-install the drivers. If it's a generic mouse than it's probably just finally bit the dust.
In the interest of saving your own valuable time.You should just buy a new mouse.They seldom have out of the box defective issues.They come with there own new drivers.
A mouse can be acquired at most computer stores very economically.This is verified by Microsoft.
You may be able to fix this by re-installing the mouses's driver. It's also possible your mouse has reached it's end of life.
Steps for re-installing mouse drivers:
Go to 'Control Panel/Hardware and Sound/Devices and Printers'. Find your mouse, right click on it, and chose 'remove device'.
![Mouse Mouse](https://answers.unrealengine.com/storage/temp/74816-capture.png)
You will get a prompt asking if you are sure, click 'yes'. Your mouse will now stop working.
Disconnect your mouse from the computer, wait a few seconds, and then reconnect it. If the mouse is plug-n-play it will install the drivers again automatically, and resume functioning. If your mouse requires manual drivers (eg: came with a driver cd) then you will need to install them (so you might want to temporarily also connect your other mouse so you can access the drivers).
Notes:
- These instructions are for Windows 8, so the screenshots may be slightly different from what you see in Windows 8.1?
Honestly, I was having this same issue and I just took out my batteries, and put the exact same pair I took out back in, then it worked.
I have been using this Lenovo N100 wireless for more than 3 years. Today, as I was working on my laptop with the mouse it suddenly stopped moving. I can click all 3 buttons but cannot move around the cursor. So I googled for solutions. I found a few suggestions like removing and re-inserting the USB sensor, taking out the battery and putting back again, and uninstalling the driver, re-installing again. But none of them worked.At last I switched of the mouse. Then I pressed down all the 3 buttons and switched on the mouse. At last it was working.I hope this helps all who are facing the same issue.
I've tried almost half of the things people have said to do on about 10 websites now. None of them worked. The mouse might be dead, just buy or use your new one. It's the same thing for me, I can left click, right click, and I can scroll up and down just fine but the cursor will not move. My keyboard mouse pad works just fine, it's just the USB mouse. I'll just deal with the fact that it's a dead mouse, and buy a new one that will break in at least 1-2 years at staples...
I am having the same issue that I can click the right,left and scroll button but can not move cursor so I tried to resolve this issue.The issue is inside the mouse the small block of laser is misplaced. So just open the mouse and reassemble that its very simple.I am using Logitech M235 mouse and there is only one screw in battery holder just remove that and place the laser source at right place in mouse.
protected by Community♦Dec 31 '18 at 23:16
Thank you for your interest in this question. Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?